Abstract
Science, Technology, Engineering, Arts, and Mathematics (STEAM) based learning features an approach intertwined with global issues. Carbon emissions have become a worldwide concern, encompassing SDG Goal Number 13. This proposed STEAM-focused learning centers on the development of an electric car prototype using the 4D Frame as a solution to carbon emission problems. The learning objectives include explaining how to achieve net-zero with electric vehicles, understanding environmental concepts and impacts, as well as designing, presenting, and demonstrating their own creations. The chosen instructional model is Project Based Learning grounded in STEAM, as it naturally encourages students to be more creative. The Engineering Design Process stages are employed during the 4D Frame project design. This learning holds the benefit of enhancing students' comprehension of the global issue of carbon emissions and the need for tangible actions. Through the STEAM-based approach, students also cultivate creative, collaborative, and problem-solving skills essential for addressing future environmental challenges. The results of the study indicated that students maintained their motivation levels after participating in the training, and they successfully created an electric car prototype using 4D Frame technology. This learning approach stimulates interdisciplinary thinking and readies the upcoming generation to contribute to sustainable climate change solutions.
Keywords: STEAM-based learning, 4D Frame, Project Based Learning